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Online Help - Frequently Asked Questions
Q. Are friendly games affected by morale? A. Morale is not effected in friendly games and the risk of injury is almost non-existent. Q. How does ratings and bars work in NZ? A. The Rating is a figure based on the three main
attributes SKILL, SPEED and STRENGTH. Each position has their rating calculated
differently using these three and is a 'general guide' to a player, for
instance SPEED is not really an issue with punters so that is weighted less in
the Rating for a punter.
In terms of the game engine it will use the SKILL,
SPEED, STRENGTH ratings separately - not the rating. Therefore you may have a
DE who's rated low because he's not as fast as the rest, but his superior
STRENGTH will help him stop the run more so you play him above a higher rated,
speedier DE against run oriented teams. It's your call when it comes to
individual bars. Some guys like WR's to have plenty of SKILL and SPEED and will
risk very low strength and the fumbles this may cause, etc.
In the case of DL none of the attributes have gone up
(well they did in training) but the formula just needs tweaking to give a more
overall reflection.
Q. What is the timetable for the season schedule? A. The season schedule can be found here: http://www.neutral-zone-football-pbem.co.uk/html/schedule.html Q. How are interceptions and sacks factored into NZ pass
statistics?
A. NZ factors interceptions as an attempt but not sacks as the ball is not thrown. This is consistent with the way the NFL calculates its statistics. Q. How does individual training work in training camp.
Is it done in addition to positional training?
A. No. If you train a player individually during
training camp they do not get this training as extra on top of their position
training. They are separated from the positional training and train on what
they are told to individually. Extra training however does go on top of either
Positional training or Individual training. Therefore a player can train as
follows: Q. What is the training of multi player positions ie OL, DL and DB come under when training by position or do they have to be individually trained? OL players take the average training of T, G and C - as they can play all 3 DL players take the average training of DE, NT/DT
DB players take the average training of CB/S's
Therefore to train multi player positions you have to
think carefully about the training you give to your other positions.
Q. Do players train in their new or old position if a player is being converted, ie does training take place before or after the conversion? A. They train in their new positions.
Q. What are the guidelines for processing turns?
A. Due to a recent dispute in the Flagship league here are some guidelines for turn processing: 1). If a turn file is received by us after the turn
file has been run then we will not do anything about it.
2). If a turn file is received by us, but due to human
error we do not process that file during the running of the turn then a refund
will be given to the coach involved along with our apologies.
3). In the event of a major human error by us in
running the turn in which many turn files that we have received are not
processed, or incorrectly processed then a decision will be made to rerun the
turn using the correct turn files.
Q. Do players gain experience through actually playing games? A. I could be
wrong without checking the code and it's been a while but I believe players
gain experience as follows :
Pre-Season/AllPro - 0.5 Regular Season - 1.0 Post Season - 1.5 Championship Game - 2.0 There is no potential experience, but there is an upper limit. Players with more experience are less likely to make mistakes, be cool headed when it comes to penalties, etc. An experienced QB is likely to read a defense better than a rookie. Q. Why can't you submit orders for the AllPro week and aren't we paying for a "dead" turn? A. You are not charged for the All-Pro turn - it is turn 31 and you pay for 30 turns in a season. The All-Pro turn is also the end of year processing where all the databases go into the history files and are compressed. If anything were to go wrong with turn processing at this vital stage it would take weeks to sort out - so we give ourselves enough time without turns to make sure this all goes smoothly. Q. What are the different type of positions each position can convert to in Training Camp?
Q. What is the tie break procedure in NZ? Division - 2 Teams 1). Head To Head 2). Pct in Division Games 3). Pct in Common Games 4). Pct in Conference Games 5). Net Points in Common Games 6). Net Points in All Games 7). Net Touchdowns in All Games Division - 3 or more Teams If at any time 2 teams are left tied then will revert back to step 1 of 2 Team divisional tie-breaker 1). Head To Head 2). Pct in Division Games 3). Pct in Common Games 4). Pct in Conference Games 5). Net Points in Common Games 6). Net Points in All Games 7). Net Touchdowns in All Games Wildcard Spot - 2 Teams 1). Head To Head 2). Pct in Conference Games 3). Pct in Common Games (Min 4 games) 4). Net Points in Conference Games 5). Net Points in All Games 6). Net Touchdowns in All Games 7). Coin Toss (simulated) Wildcard Spot - 3 Teams 1) Apply division tie breaker to eliminate all but the highest ranked club in each division prior to proceeding to step 2. The original seeding within a division upon application of the division tie breaker remains the same for all subsequent applications of the procedure that are necessary to identify the Wild-Card participants. 2). Head To Head Sweep (only applicable is 1 team has beaten all the others, or 1 team has lost to all the others) 3). Pct in Conference Games 4). Pct in Common Games (Min 4 games) 5). Net Points in Conference Games 6). Net Points in All Games 7). Net Touchdowns in All Games 8). Coin Toss (simulated) Q. What players make up the difference defensive formations? 4-3: Four defensive linemen, which are
comprised of two DEs and two DT/NTs. Three linebackers, which are comprised of
two OLBs and Q. What is the player rating penalty when a player is traded in or comes back from injury? When a player joins a new team or is returning from a severe injury (7+ weeks) he gets the following reduction in rate: Week 1 = 9 points of rating drop. Week 2 = 6 points of rating drop. Week 3 = 3 points of rating drop. This adjustment is applied to all players that you bring to the team regardless of what route that may be (so that's trades, FA, waivers, RFA, UFA). The only exception is rookies that come in through the draft. Also a serious injury is classed as 7+ weeks. So players that come back after a 7+ week injury will also get the three week reduction, under 7 weeks they don't. However, RFA and UFA players are usually signed in the first few weeks of the season and therefore have served the penalty by the time regular season starts. Also, the three week adjustment is in weeks and not games and includes the week they come in. Q. How does the depth chart fill? Your Team fills from the Depth Chart from
left to right and top to bottom (as the play is viewed on the play screen). Q. What's the DL, DB and OL lines for in the depth chart? The DB players are where the secondary
players come from for Nickel and Dime formations Q. Which players are eligible to hold out at the end of the season? Rookies cannot hold out. The same player cannot hold out two years in a row. Players accepting new contracts after week 10 (or so) cannot hold out. Apart from these categories any other player is eligible. Q. How are QB ratings calculated? It's only physical attributes that suffer. Hidden stats do not change. Players will go downhill depending on their position, their age, the number of games played. A players hidden stats are used to decide if a player will go out on top of his game or play on even if he's useless! |